Walkthrough

Agent 64: Spies Never Die Campaign Walkthrough

Mission guides from Skyscraper to Final Confrontation — solo, co-op, and 64 Agent routes.

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Walkthrough Hub

This walkthrough hub covers the complete Agent 64: Spies Never Die story campaign on Steam PC. You play Secret Agent John Walter across 14 self-contained missions, foiling Dominic Pulp before his schemes reach the launch silo. Every level mixes combat with spy objectives — hacking terminals, freeing hostages, planting trackers, destroying contraband, and extracting with classified data intact.

Campaign structure

Missions are grouped into three arcs on this wiki for easier navigation. Each arc page links forward and backward so you never lose context when difficulty objectives add rooms or timers.

ArcMissionsWiki page
Early1–4: Skyscraper, Nightclub, Museum, CatacombsEarly Missions
Mid5–9: Snow Base, Harbor, Train, Jungle, DesertMid Missions
Finale10–14: Submarine Pen, Luxury Liner, Underground Lab, Launch Silo, Final ConfrontationFinale Missions

Start with Campaign Overview for a spoiler-light map of the full operation, recommended difficulty per mission, and co-op role splits.

Difficulty and objectives

Agent 64 does not treat difficulty as a damage multiplier alone. Agent, Special Agent, and 64 Agent each add objectives and open new paths. A route that finishes quickly on Agent may require hostage rescues, extra hacks, or timed escapes on 64 Agent. Read Difficulty Modes before you commit to a single save profile — many players clear the story on Special Agent, then replay arcs on 64 Agent for Paradox unlocks.

Co-op walkthrough notes

The entire campaign supports local split-screen (two players) and online co-op (up to four). Walkthrough steps call out splittable tasks: one agent hacks while another covers, or partners take opposite wings of the Museum gallery. Shared objectives mean both players must understand fail states — civilian casualties or missed timers fail the mission for everyone.

Paradox Mode and replays

Beating par times and completing trials unlocks Paradox Mode with 70+ gameplay modifiers and cheats — Big Head Mode, slow-motion bullets, infinite ammo, melee-only variants, and more. Paradox Contracts explains how to chain modifiers for fun replays versus serious 64 Agent practice. Paradox is optional content, but it is the main reason to revisit Desert or Underground Lab after credits roll.

Loadouts and preparation

Walkthroughs assume you read Getting Started and optionally Controls & Settings. Weapon recommendations point to the Weapons Tier List rather than repeating stats on every page. Gadget-heavy missions like Harbor and Submarine Pen link to All Weapons & Gadgets when a specific tool solves an optional objective.

Multiplayer crossover

PvP modes (Deathmatch, Briefcase, Zone) use the same maps and weapons you learn in campaign. Clearing Jungle on Special Agent teaches sightlines that transfer directly to Briefcase scrambles. Challenges against preset bots also reuse map knowledge from these walkthroughs.

Suggested completion order

  1. Campaign Overview — big picture and mission list.
  2. Early Missions — learn objective flow and auto-aim rhythm.
  3. Mid Missions — larger maps, gadgets, co-op splits.
  4. Finale Missions — tight timers and boss-adjacent set pieces.
  5. Paradox Contracts — modifiers, par times, replay goals.

Spoilers and pacing

Finale pages discuss Dominic Pulp confrontations and launch-site stakes. If you prefer discovery, follow missions sequentially and only open the next arc page when you arrive there in-game. Each arc summarizes optional secrets without requiring you to read ahead.

Agent 64 rewards methodical spy play over sprinting. Use this hub as your mission control board — pick an arc, choose your difficulty, grab a co-op partner if needed, and cross-check the tier list before walking into Pulp’s strongholds.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many missions are in Agent 64?

The campaign has 14 story missions from Skyscraper through Final Confrontation. Higher difficulties add objectives within those same levels rather than separate maps.

Can I use this walkthrough in co-op?

Yes. Steps note splittable objectives for split-screen and online co-op. Both players should agree on difficulty because fail states are shared.

Where do I find 64 Agent-only objectives?

Each arc page lists extra tasks for Special Agent and 64 Agent. Campaign Overview summarizes which missions gain the most new content at max difficulty.

When should I read the Paradox Contracts page?

After you finish or nearly finish the story. It covers 70+ modifiers unlocked through par times and trials, best used for replays rather than first clears.